For the complete documentation index, see llms.txt. This page is also available as Markdown.

Additional tools

Along with the fundamental tools above, Pixquare also provides some other advanced tools to help you with your pixel art creation.

Color replace

Quickly replace colors on a specific collection of layers and frames.

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Color adjustment

Shifting HSV and RGB values of a specific collection of layers and frames at once. The alpha channel can be shifted as well.

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Level adjustment

Adjust/remap the brightness of the sprites with level adjustment. We can adjust R, G, B all at once or individually.

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Outline

Outline the content of one more layer/frame. You can select which corners to outline.

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Text

Compose some text with properties (size, font, color) and Pixquare will rasterize that text and insert it as pixel data onto the canvas.

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Custom objects

Copy/paste is neat, but it's tedious sometimes. How about saving content into collections and then pulling them out anytime, anywhere we want?

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Color helper

Building a palette can be really challenging; that's when the Color helper comes in to help us.

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Anti-aliasing (AA)

Soften the edges with anti-aliasing. We can enable auto-aliasing so it applies the effect directly to our stokes in real-time.

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Post-processing

Similar to game post-processing, this really brings our work to life with some cool visual effects.

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Color remap

Use this when we want to switch palette, or simply map all colors to the current palette to clean up our sprites.

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Modifiers

Inspired by Blender's modifier system, Pixquare implements its own system to fit the pixel art world.

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