# Additional tools

Along with the fundamental tools above, Pixquare also provides some other advanced tools to help you with your pixel art creation.

### Color replace

Quickly replace colors on a specific collection of layers and frames.&#x20;

[Read more >](/tools/additional-tools/color-replace.md)

### Color adjustment

Shifting HSV and RGB values of a specific collection of layers and frames at once. The alpha channel can be shifted as well.

[Read more >](/tools/additional-tools/color-adjustment.md)

### Level adjustment

Adjust/remap the brightness of the sprites with level adjustment. We can adjust R, G, B all at once or individually.

[Read more >](/tools/additional-tools/levels-adjustment.md)

### Outline

Outline the content of one more layer/frame. You can select which corners to outline.

[Read more >](/tools/additional-tools/outline.md)

### Text

Compose some text with properties (size, font, color) and Pixquare will rasterize that text and insert it as pixel data onto the canvas.

[Read more >](/tools/additional-tools/text.md)

### Custom objects

Copy/paste is neat, but it's tedious sometimes. How about saving content into collections and then pulling them out anytime, anywhere we want?

[Read more >](/tools/additional-tools/custom-objects.md)

### Color helper

Building a palette can be really challenging; that's when the Color helper comes in to help us.

[Read more >](/tools/additional-tools/color-helper.md)

### Anti-aliasing (AA)

Soften the edges with anti-aliasing. We can enable auto-aliasing so it applies the effect directly to our stokes in real-time.

[Read more >](/tools/additional-tools/anti-aliasing-aa.md)

### Post-processing

Similar to game post-processing, this really brings our work to life with some cool visual effects.

[Read more >](/tools/additional-tools/post-processing.md)

### Color remap

Use this when we want to switch palette, or simply map all colors to the current palette to clean up our sprites.

[Read more >](/tools/additional-tools/color-remap.md)

### Modifiers

Inspired by Blender's modifier system, Pixquare implements its own system to fit the pixel art world.&#x20;

[Read more >](/tools/additional-tools/modifiers.md)


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