> For the complete documentation index, see [llms.txt](https://docs.pixquare.art/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.pixquare.art/timeline-and-layers/overview.md).

# Overview

<figure><img src="/files/aWPMCRI71oLZK9bPxtYp" alt="" width="563"><figcaption></figcaption></figure>

Layers and frames are at the core of Pixquare workflow, so let's dive in and learn about what types of layers/frames are available and what we can do with them.

{% hint style="info" %}
We can drag the little bar at the top right of the panel to resize this panel.
{% endhint %}

### Layer types

Pixquare provides several layer types for us to play around with: regular layer, reference layer, and tilemap layer.

[Read more >](/timeline-and-layers/layer-types.md)

### Layer operations

With those layers, let's learn about what operation we can perform with them.

[Read more >](/timeline-and-layers/layer-operations.md)

### Frame operations

There are many things we can do with frames to create fluent animation. Some operations can speed up our workflow tremendously.

[Read more >](/timeline-and-layers/frame-operations.md)

### Cel operations

Layers and frames, together they create cels. So let's learn about what to do with cels.

[Read more >](/timeline-and-layers/cel-operations.md)
