# Overview

<figure><img src="https://1813203282-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOddm4yDredA8gF0g7cDm%2Fuploads%2FJ3vl4qov5cJxy7pzQ0ZZ%2FTimeline%20panel.png?alt=media&#x26;token=e2aa2640-df3a-4048-b929-4c4a820b6bb4" alt="" width="563"><figcaption></figcaption></figure>

Layers and frames are at the core of Pixquare workflow, so let's dive in and learn about what types of layers/frames are available and what we can do with them.

{% hint style="info" %}
We can drag the little bar at the top right of the panel to resize this panel.
{% endhint %}

### Layer types

Pixquare provides several layer types for us to play around with: regular layer, reference layer, and tilemap layer.

[Read more >](https://docs.pixquare.art/timeline-and-layers/layer-types)

### Layer operations

With those layers, let's learn about what operation we can perform with them.

[Read more >](https://docs.pixquare.art/timeline-and-layers/layer-operations)

### Frame operations

There are many things we can do with frames to create fluent animation. Some operations can speed up our workflow tremendously.

[Read more >](https://docs.pixquare.art/timeline-and-layers/frame-operations)

### Cel operations

Layers and frames, together they create cels. So let's learn about what to do with cels.

[Read more >](https://docs.pixquare.art/timeline-and-layers/cel-operations)
